The computer networks revolutionized gaming with people able to play with others anywhere on planet Earth. For a time many thought that gaming would unite the Earth in ways that no diplomacy could. People became friends with anyone they could speak with, and found they were less different than many wished them to think. Gamers formed virtual guilds, clans, and companies with members from every country on Earth. Then the Second Great Depression destroyed the global network and shattered the promised unity before it could set it.