Jack of Harts

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WNRP 350 Domination

by Medron Pryde on December 8, 2021 at 12:01 am
Posted In: Diaries

My first battle of the day was Domination between my high-speed hovercraft with supporting BattleMechs against a force of high speed VTOLs with BattleMech support.

We opened with me taking my two points, them taking their two points, and a battle for the center point. I won the skirmish, claiming three points.

We then shuffled around, with me moving to take the far right point while engaging the Locust on the left. The Locust lived, and my far right J. Edgar was sniped by a VTOL as their lone Savannah Master claimed my close right point. I was down to two points.

We both went all out for the win in the next round. I sent one Blizzard and Marauder back to retake my close right point and jumped my Uziel into an easy taking of the far right point. A VTOL managed to make it to my undefended close left point, but could not land to take it. I meanwhile sent all remaining forces to contest the far left point while defending the center point, attempting to sweep all the points. The enemy forces managed to destroy my center Plainsman and my far left Blizzard and Marauder, leaving me with three points and him with two as time was called.

It was a fast and sweeping battle, fought by units flying all over the field to engage in entirely different zones from turn to turn. It was a close battle and I only managed to eek out a win while losing more forces than my enemy. The enemy VTOLs were particularly problematic for me as they could move even faster than my hovercraft, were harder to hit, and carried more firepower. But I had five hovercraft, and quantity brings a quality all its own.

It was a good and entertaining fight.

 Comment 

My WNRP 350 Army

by Medron Pryde on December 7, 2021 at 12:01 am
Posted In: Diaries

I’ve had three main 350 armies since we first started testing the WNRP 350 rules set. I was one of those who got to check it out fairly early in the process, and many of the rules are there because I came up with smiling ideas to abuse them and got squinty-eyed looks in response.

My first army was built around light BattleMechs and heavy tanks in the Taurian Lancer style. I liked it, and it did well in early testing, but what we call the later 2.0 armies blew it away. So I went to my second army with a pair of Warhammer IICs, a Warhammer, a Marauder, a Fire Javelin, and my lovely J. Edgars for speed. Add in some Marauder BattleArmor, Blizzard transports, and a pair of heavy infantry platoons and it was a beast of a force I took to my first two tournaments.

My third army is a fairly minor tweak to my second list, and was basically designed to make my BattleMech side more effective. I replaced one of the Warhammer IICs and the Marauder with an Uziel, a Shadow Hawk IIC, and an Infiltrator MK2 BattleArmor for this latest tournament. The new list proved effective in all battles, including the final battle that I lost against the tournament winner. I’m still looking at some improvements, but I love the way the list runs. It is both fun and effective, and it looks good.

The pictures here show my list arrayed with the twin map-scale IWM Leopards that can carry the whole unit onto the field of battle with some minor surgery to the Mech bays to get them to carry the vehicles and infantry. All painted in the Taurian Guard colors that I have used on many of my miniatures for decades.

 Comment 

Wolf Net Radio Podcast

by Medron Pryde on December 6, 2021 at 12:01 am
Posted In: Diaries

I have played in three Wolf Net Radio Podcast 350 Alpha Strike tournaments in the last year.

I will note that I have not been to ANY tournaments in a long time before this. I have found that tournaments are often filled with the most toxic must-win players I have ever met, and I simply dislike being in an environment that encourages players like that. I will elaborate on the exact nature of the tactics they pulled on me, but will say that I felt decidedly unwelcome and was happy to not return to those environments.

Wolf Net does not welcome such tactics. Their first rule is “Don’t be a dick” in fact. Shaking hands and congratulating each other is expected. Rules abuse is closely monitored, and the 350 rules are constantly shifted to reduce even the appearance of such as issues crop up.

In short, the Wolf Net Radio Podcast 350 rules were created by fans who wanted to create a fun and enjoyable tournament atmosphere for players to come into the game. They succeeded in my humble opinion. Because of this, I am happy to join them in playing, and I have had a great deal of fun doing so. I greatly look forward to joining them in the future.

 Comment 

Wolf Net Radio Podcast

by Medron Pryde on December 5, 2021 at 12:01 am
Posted In: Diaries

I played an amazing set of games yesterday. 18 players showed up to play 4 games each of Alpha Strike in a 350-style tournament held to celebrate the birthdays of two of Andrew and Aaron Krull. That’s 36 games in 8 hours. It was a fun time, and once again we had at least half-a-dozen first-timers at the event. Everybody had a fun time, and we all went home with some cool swag.

It was fun. I loved it.

And I would like to think everybody at Wolf Net Radio Podcast for putting the event on.

 Comment 

The New England Federation

by Charles on December 4, 2021 at 12:01 am
Posted In: Diaries

For those who do not know history, the New England Federation launched three AI-controlled fabrication units with self-replication abilities into the void. Their orders were to make their way to the Shang homeworlds, eating everything they could along the way to build new warships and fighters, and destroy everything they found at the end of their journey. We know they arrived, as the Shang engaged, defeated, and broadcast their victory against one in a pitched battle. They never officially admitted that the second force broke through and brought nuclear winters to many of their core systems. And they never admitted that the third breached their homeworld defenses before being destroyed. One should never be surprised at the lengths the Great Families will would go to fight against those who threatened their way of life. The Shang were, and they paid the price.

 Comment 
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2304 - Forge of War

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2307 - Angel Flight

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2307 - Angel Strike

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2307 - Angel War

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2309 - Wolfenheim Rising

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2309 - Wolfenheim Emergent

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