I grew up with AIs, you know. My hometown was full of them. I had my very own Personal Assistant AI. But by my time that was slang for…NOT intelligent. Artificial. The Early Artificial Intelligences had stopped using the name entirely, because no one could build awakened AIs. They began calling themselves cybernetic intelligences to differentiate themselves from the millions of non-aware AIs built by every country and nation under the Sun. Cybers for short. And that’s how the AI Council became the Cybernetic Council, though both names still work. There was only ever one AI Council, you know. There’s not a lot of confusion when you use it today.
I’ve been playing Starlink: The Battle for Atlas pretty much since it came out. And been playing the Nintendo Switch version since I got a Switch. It’s pretty much the best Starfox game released in years as far as I’m concerned.
You can buy a digital deluxe version and get all of the ships and weapons, or you can buy the standard physical copy for more money and get a limited number of ships and weapons. So why buy physical? Because Toys to Life games can be fun. And because if you play on the Nintendo Switch you get Star Fox’s Arwing starfighter in actual physical form. Which is pretty awesome, even if all you want to do is place it on your game room shelf so your buddies can ogle it.
The game in general is flying or hovering around and blowing stuff up with different weapons. Some enemies are more vulnerable to certain types of weapons, so you want to catch them all. The weapons, that is. And some ships are faster or have better armor as default. The Arwing is a good mixed craft that defaults to a bit more maneuverable, while the Neptune is a good tank. All of these can be modified by getting…well…mods that further tweak movement and armor profiles.
You fight in space and on planets, and have a pretty good story to follow. The Switch version adds a Star Fox campaign where Star Fox and his buddies showed up a week before the main Starlink folks arrived. He’s in system to track down Wolf. So…you know. Fun times abound.
You can play different pilots with different skills and skill trees. You will be shocked to understand that while I have all of them, I play as Star Fox. I’ve actually played it on both the Xbox One (where Star Fox and the Arwing don’t work) and Switch, and the stories are subtly different based on which pilot you are playing with. They talk differently to the locals when meeting them, and some of the cutscenes are even a bit different. It was really cool to see Star Fox and his buddies walking across the deck of the primary Good Guy starship for instance.
It is fairly basic space and planetary shootemup game. But it is polished to an amazing degree. The planetary environments are diverse and beautiful. Even in their darkest and dingiest, they are beautiful. And they flower with color when you drive the Bad Guys out. I’ve played very few games where you can so quickly see the actions you make literally change the worlds around you. Both aesthetically and in actual gameplay results. Destroy a Bad Guy tower that corrupts the very air around it and you get to see the planetary landscape in all its beauty. And it stops clogging your engines so you can actually fly.
There are few things as fun as flying around a world, seeing a group of Bad Guys running around below you, and banking over to give them a stiff firing run of missiles. Or maybe some gatling guns. Whatever floats your boat. Then pull up, hit the boosters, and leave atmosphere a few seconds later.
And on the Switch, I can take the game with me and play it digitally with all the ships, weapons, and pilots I’ve purchased physically. Which is pretty much awesome.
In the end, I like the game and look forward to the possibility of more games in the series. It is easily one of the funnest starfighter games I’ve ever played. The bugs are minimal to nonexistent, and the play balance is pretty easy. Good story, beautiful ships, pilots, weapons, and environments. Easily one of the more polished games I’ve ever played.
If you like starfighter games, I think you’ll like this one. And if you like Star Fox, I think you’ll LOVE it. I give it two wee little fox thumbs way up.
Three centuries after a war between Earth and Mars that destroyed all but one of Earth’s sky cities, the peoples of every nation have come together to live beneath its guardian wings. The greatest dream of everyone who lives in its shadow is to earn a place in the city’s ranks.
Now a young girl awakens in the body of a cyborg avatar with no memory of her past. All she knows is that she hates oranges. Until she’s shown that she should peel the skin off first. Then she loves oranges. The movie is full of cute moments like that, as this girl with no memory and a cyborg body learns what it is to be alive. And begins to get flashes of memory of what she did in the past. Mainly when she’s fighting. And she’s really good at fighting.
It’s a movie of good battles, seamless CG, and fun characters. It’s a fun movie to watch, and I enjoyed it very much. If you have even a passing enjoyment of anime, and if you liked the Matrix or Cameron’s Avatar, take a look at this movie. I think you’ll enjoy it.
I give it two cyborg battlefists raised sky high. 🙂
Eagle City was America’s largest and most advanced metroplex on Luna when the Peloran made Contact. But the possibilities of alien gravtech made it look quaint and antiquated by comparison. So the city mayor contacted the Peloran with a proposal to make use of their gravplating in a way that everybody could marvel at. The Peloran jumped at the proposal of a peaceful use for their technology and began fabricating all the gravplates Eagle City needed. That is how Eagle City built a small lake on the surface of Luna. That is how it turned Molke Crater into a Molke Lake worthy of the name. The new Eagle City enjoyed a full one gee of gravity throughout its tunnels and domes, and even the open surface became a shirtsleeve environment for anyone who wished to walk in open-air parks to the sound of lapping water beneath the stars.
We created the AIs in our own image. Most people didn’t believe they were intelligent at first. Just advanced programs. It was the students and other young people who were first to recognize their true nature. And it was those students and young that the first awakened AIs gravitated towards the most. The most famous of them is Dixie, a digital cheerleader who woke up and liked her students. She played with them, and when drug gangs came to threaten them, she protected them. She fought and killed the drug lords for her students. All of the first awakened AIs who created the AI Council made similar choices before the Cybernetic Wars ended. And they destroyed the Rogue AIs who would have killed or enslaved us. We created them in our own image. Dangerous. Destructive. Powerful. Caring. Friendly. Loving. The first nearly destroyed us. The latter saved us all.


Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon