The New England Federation was the richest and most powerful alliance of States to survive the Second Great Depression. Guided by the Great Families of America, and ran by politicians carefully bought and placed into positions of power, they had spent decades removing the rebellious and non-conformists from their lands. Their original plan had been to do the same in the other States of America, but that did not work out. They chose to turn the obstinacy of other States into a feature rather than a bug, and encouraged their undesirables to leave New England through the time-honored strategy of simply making life uncomfortable in New England for such as them. And with complete and total control of the legal systems, life could be made very uncomfortable indeed.
The delegates to the Convention of States crippled the Federal government sufficiently enough that it would never threaten the United States of America again before returning home to the smaller alliances of States that had survived the Second Great Depression together. The New England Federation, the Republics of California and Texas, the Confederation of Dixie, and Pacifica. Each alliance of States survived in their own ways to become home to a different aspect of the America that was. But they did not trust each other. It was after all their very differences of opinions and refusals to work together that caused the Second Great Depression in the first place. It took far more than the end of the world as they knew it to change that.
The first Friday of May comes so I’ll be hosting another game this coming Friday, 5PM, at Gamez and More.
Rochester Minnesota, on the west end of River Center Plaza across from Silver Lake Shopping Center on North Broadway.
Join me between 5pm and 7pm if you want to play a quick game or two of BattleTech Alpha Strike or Dice Throne.
I bring everything needed to play, so just bring yourself.
We completed a Pathfinder campaign last night. It is a campaign of several modules I understand, and we just finished the first one. The campaign very much encourages us not to be murder hobos. We get higher rewards for bringing bounties in alive, and for finding allies along the way. Encouraged by rewards to find the right items and to give the right items away. In short, nice people get maximum rewards assuming you can be both nice and survive. But for being nice, you get allies. In the end, when it came to the three penultimate encounters of the campaign, we had gathered the right allies to make fights that would have been far more difficult go off like clockwork. Not entirely uninterrupted you understand. Enemy fireballs do bad things when we are too low level to respond. But we worked together and we survived. The necromancer is dead. The demon dog sent back to the chaos realm. We hold the deed to a fortress and control of an ancient elven gate. And our allies and the nearby town love us. We have done well, and for that we are very happy. I love it when a plan comes together.
It’s D&D today! Well, pathfinder, but same difference. Getting together to spend time with friends, roll dice at each other, and BS for several hours. I love gaming in real life with friends. Just nothing like it.