It’s Pathfinder!
We completed a Pathfinder campaign last night. It is a campaign of several modules I understand, and we just finished the first one. The campaign very much encourages us not to be murder hobos. We get higher rewards for bringing bounties in alive, and for finding allies along the way. Encouraged by rewards to find the right items and to give the right items away. In short, nice people get maximum rewards assuming you can be both nice and survive. But for being nice, you get allies. In the end, when it came to the three penultimate encounters of the campaign, we had gathered the right allies to make fights that would have been far more difficult go off like clockwork. Not entirely uninterrupted you understand. Enemy fireballs do bad things when we are too low level to respond. But we worked together and we survived. The necromancer is dead. The demon dog sent back to the chaos realm. We hold the deed to a fortress and control of an ancient elven gate. And our allies and the nearby town love us. We have done well, and for that we are very happy. I love it when a plan comes together.
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