Tai ended up inviting all the characters I’d pulled from the story over to her house to consider the exact nature of how to save the kingdom. One problem was that some of the king’s bodyguards came from lands that had fallen to the long imperial advance. If we rebooted the timeline and defeated the empire a decade ago, their lands would never have fallen. Which would be good for the lands, but would remove their reason for joining the king. I suggested that we make that a feature, not a bug. They looked at me like I’d grown two heads. So I said that since we were basically working with time travel, why not just lean on it? Make them time travelers, come from a dark future to save their world from falling. They loved the idea.
The king liked the idea of saving the kingdom by killing the traitor a decade before the main story started. But he had some fairly major doubts about it. The biggest one was that everybody I had pulled came from the main story. Their personalities were all built on the experiences of the last decade, and he didn’t want to risk them becoming unstable if we redid all of that. It had taken me and Red a rather long time to model those characters, so I totally agreed with his reservations. He did not want to sacrifice the lives of those closest to him in order to give his kingdom the best future it could have. But it WAS his kingdom. His responsibility. He would make the sacrifice if he had to. He simply hoped there was another possibility.
The entire franchise was built around the idea that the kingdom had been brought low by a decades-old conspiracy that propped up the empire while sabotaging the kingdom from the inside. Having played the game, I knew who the traitor was. And his first big public strike against the kingdom had been around a decade before the main story started. I suggested that we build the simulation for THAT time, when the king was a decade younger, give him the identity of the traitor, so he could break both the empire and the traitor at the same time and save his kingdom back then. Then we start rolling the simulation forward, and he can have his kingdom, safer and stronger and better than it had been in his entire lifetime.
Tai invited the king and me to walk over to her nice little house on the lake to negotiate the exact nature of what she could do for his people. And she made sure to note that I and my dad built the house for her so he understood my part in all of this. Then she proceeded to tell him what she COULD do. She could model his entire civilization down to every detail, but it would be the nation that fell the day after I pulled him. Every change she made to make it stronger and safer would cause inconsistencies in the data. She could add a military powerful enough to stand up against the empire, but then it might be too many people in uniform for the population base to support. Just to name one example. Everything she changed would change something else.
I run a game once a month at the local Gamez & More at 1623 N Broadway Ave N, across the street from Silver Lake Shopping Center in Rochester, Minnesota. I like to support the local gaming stores by bringing people to them. Perhaps you can find something you want there, and hopefully buy it there. 😉 I will be there 5pm to close on Friday (tomorrow or today depending on when you read this) with all the supplies you need to play Alpha Strike BattleTech. Come on over if you have played or never played. All you need to bring is an interest to play. I bring everything else.
Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon