I’ve had three main 350 armies since we first started testing the WNRP 350 rules set. I was one of those who got to check it out fairly early in the process, and many of the rules are there because I came up with smiling ideas to abuse them and got squinty-eyed looks in response.

My first army was built around light BattleMechs and heavy tanks in the Taurian Lancer style. I liked it, and it did well in early testing, but what we call the later 2.0 armies blew it away. So I went to my second army with a pair of Warhammer IICs, a Warhammer, a Marauder, a Fire Javelin, and my lovely J. Edgars for speed. Add in some Marauder BattleArmor, Blizzard transports, and a pair of heavy infantry platoons and it was a beast of a force I took to my first two tournaments.

My third army is a fairly minor tweak to my second list, and was basically designed to make my BattleMech side more effective. I replaced one of the Warhammer IICs and the Marauder with an Uziel, a Shadow Hawk IIC, and an Infiltrator MK2 BattleArmor for this latest tournament. The new list proved effective in all battles, including the final battle that I lost against the tournament winner. I’m still looking at some improvements, but I love the way the list runs. It is both fun and effective, and it looks good.

The pictures here show my list arrayed with the twin map-scale IWM Leopards that can carry the whole unit onto the field of battle with some minor surgery to the Mech bays to get them to carry the vehicles and infantry. All painted in the Taurian Guard colors that I have used on many of my miniatures for decades.