WNRP 350 Tournament
I have to hand it to WNRP for putting on a good tournament. The basic rules set makes games generally equal and fast. 80-minute games with time to setup between them allows us to easily get 4 games in an 8-hour period with time to eat and relax. Note that since we had 18 players in 1v1 matches, that made 9 games at once, or 36 unique games in that 8-hour time period. Do not underestimate just how impressive an achievement that is.
The army building rules are good, with many provisions aimed at rules lawyers. Even people like me who like to use the maths to tweak out every point and parcel are held to a hard limit, especially when certain tactics are shown to be TOO effective. WNRP are not afraid to plug holes in the rules. This keeps things fun for people who show up with the unit they put together because they liked the looks of the minis. I heartily approve of this idea, as I like seeing new players.
The terrain sets Andrew put together can easily support the 18 people we had playing, while each battlefield looks visually different and unique. I will note that the pictures of my battles show four entirely different fields of battle, with terrain types that feature different special rules for each. Bringing in the setup rules where the players take turns placing the terrain however they want, it helps to make each battle feel like a new experience.
We also had a good home at the old Fantasy Flight Games center. They are close to food, have food there, and have plenty of tables we could spread around on. Other than the one game of Warhammer that setup in the middle of the zone Andrew reserved for us, we had an entire side of the gaming area we could run back and forth over. The organizers could easily point us to the exact table and map the tournament software selected for us, which allowed us to quickly move to our next fight and place our armies without confusion. It made for a fun, fast, and organized event that I was happy to attend.
Discussion ¬