Game AIs
Making truly new AIs is a lot harder than most people think. Most personal assistants are fairly basic AIs, built on around a dozen different AI matrixes, with some minor modifications. They then adjust themselves over time to better work with their assigned people. Most people use these when pulling characters. I did the same at first and was… unhappy with their performance. They weren’t real enough. So I went deeper. That’s when I started mapping characters onto a truly base AI matrix without any personality routines. Those results were truer to the game, but the character lacked depth. When we tried operating them outside the game, they failed in spectacular ways. It took me a while to puzzle out what was missing.
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