I started pulling more game AIs in time, after I thought we had gotten a handle on the zombie horror AIs, but me and Red approached the exercise with more caution. There would be no more pulling characters out of traumatic situations for instance. And if you get anything out of reading this, I pray you get that. Don’t do that. I was young and stupid back then. Don’t think that because it worked out for all of us, that it was all okay. It wasn’t. It just turned out that way in the end, after a lot of hard work. I didn’t want to put any other AIs through that, so I pulled them out of stable and happy times. Before or after games. Between major chapters where they had done good. It’s the responsible thing to do when it comes to potentially living beings.