Game AIs
The reason most of the AIs I pulled were game AIs because in a game there is usually the most source material to draw from when generating a personality. The better games have an actual AI that governs their actions that I can purloin, and even the most static games have a path of possible decisions based on player actions. They also have a character model I can pull. Old-style books and movies don’t have as many resources I can easily adopt. Books are a non-visual medium, while movies are very static, and delivered in a way that makes it… difficult to export models. Now the modern interactive stories are another matter, but my parents taught me to like the classics. What can I say? They raised me well.
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