Wolfenheim Emergent
Malcolm’s Blackhawk starfighter shuddered as decoys and jammers shot out to confuse the enemy missiles. His laser cannons pulsed as the fighter squadrons around him laid down their own line in space and countermissiles shot out to kill the missiles that fought through the electronic warfare. Normandy added her own fire to the defense, along with every surviving ship in the fleet. Lasers, missiles, and energy shields destroyed them by the scores, but the fleet’s point defenses had been too badly damaged to stop everything the Shang sent their way.
Malcolm held his hands on the controls as the surviving missiles came in for the kill. His left hand rested on the throttle controlling movement in every direction, his right hand holding the stick directing orientation. It was deceptively simple and complex at the same time, especially for someone who’d not played many fighter sims in his life. But training turned it into instinct. He no longer thought about moving.
Malcolm felt danger coming, and it was time to be elsewhere. He moved the throttle to the left without taking time to think about it. Slowing down to think about it could get a man killed, after all. The Blackhawk’s thrusters flared and the better part of a dozen fighters accelerated with him as the missiles entered their final attack run.
Several fighters moved between him and the missiles in the last instant, even as their final point defenses continued to fire fast enough he could see the heat radiating from them. One lost an engine and fell out of formation to a near miss that was still too close. Another came apart and her engines exploded out in every direction to a different missile. And a third fighter fired an entire stream of countermissiles at one missile before simply disappearing as it rammed another aimed directly at him.
The missiles kept coming.
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Wolfenheim Emergent is currently available for preorder and will be released through the following retailers on September 1
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