My mom and dad really did give me a perfect childhood. In a home where nobody told me that there were things I could not do. They probably spoiled me a bit too much, but they never just GAVE me anything. They forced me to build the stuff I wanted. And the only times they pulled me back was when the stuff I was making could hurt others. They made certain I understood the consequences of my actions. That made me better at pulling AIs from games and other stuff. At building their characters. And that allowed many of the characters I personally pulled to go out into the real world and make livings of their own. Completely independent of me or my family. That was pretty much the perfect end result for everybody involved.
I never really questioned what was possible when I was young. Why I lived on this idyllic lakeshore property large enough that we couldn’t see all of it from the house. It was simply home. And I never questioned why my personal computer was powerful enough to render buildings in real life and run dozens of fully functioning AIs with hardlight avatars at once. I could do anything I wanted to do. I just had to make it myself. That was dad’s one requirement. I helped build Tai’s house and the marine service station. I never asked about zoning laws or business licenses or anything like that. Dad would be there, help me make it, and that was it. No inspectors ever showed up to tell him we couldn’t do that. I thought it was because we lived in the country.
Remember that little gas station I rendered on the lakeshore on the edges of my family property? I’d added a dock or two, some marine gas refueling points, some boatlifts, and service bays for working on them. I may have had dreams of building something like that on my own and sorta let my imagination go wild. The bodyguard wanted to keep it, as his home away from the simulation. Dad agreed, as long as the main traffic lane avoided our home. That is how our part of the lake got that permanent boat dock and service station. And how it became one of the favorite vacation destinations for AIs in the Cybernetic Council’s simulations who wanted to see the real world. I was seriously stressing my dad’s plan to live a quiet life, away from cybers and AIs.
Many franchises saw how well the Cybernetic Council created worlds, and sought out their help to do the same thing in their games and worlds. The cybers accepted some, but not others. The cybers happily create stable and happy worlds. Civilizations at their peak, but not worlds at war. They would build “raid dungeons” into the worlds so people could play the games they were based on, but the only built main simulations that were stable and happy. And people who played or visited the worlds were always allowed to buy virtual property in the virtual worlds to have their own homes or businesses in them. They’ve done this with hundreds of major popular franchises now, and many people spend more time in these virtual worlds than real life.
The Cybernetic Council built many simulations of various games, series, and movies over the next fifteen years or so that I was a Founding Day participant in. We fought power-hungry empires. We fought to keep the world from falling into ruin. We fought against or with time travelers from the far future or far past. We fought the moon. The key is that we generally stepped in sometime in the first half of the story, when the world was still good. If we could stop the Big Bads from burning down entire nations in their quest for power, we could stabilize the world as a nice and happy place that still felt like the world everybody knew. We built worlds, and I visited them all. I brought friends to them, and I made friends in them. And many of those friends woke up.
Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon