The Second Great Depression threatened the economies that linked the world. The Islamic Jihad killed millions of people who did not ascribe to their radical beliefs. And the Cybernetic Wars threatened the communications networks that brought us together. Many nations avoided one or two of those threats, but at least one of them affected every society on Earth. And that formed the foundation of the divided Earth we live in now.
I spent a lot of time in the Hyades Cluster after The War ended. I saw a lot of planets and a lot of people. Most of them just wanted to live. Some wanted to live large and in charge. Most just wanted to be left alone. Some wanted to be in control. I spent a lot of time figuring out who was who and nailing down the ones who just weren’t playing kosher. A lot of my fellow Cowboys did the same. That’s how we got our reputation.
Most people were surprised when Dixie the Drug Lord Slayer was renewed for a sixth season. The writers had no plans for it, and in fact had already started filming a new series staring Twilight. But most of the actors came back for season six, and the Battle of Odessa was full of good stories. And the fans loved it. The season ended with Dixie and her little gang sitting on a balcony, relaxing with drinks in their hands, as Odessa rebuilt beneath them. They may have cracked a joke or two. And there was some good natured ribbing. It was the ending most fans wanted, even if it didn’t match reality.
Gencon was fun. I got to play several fun games of BattleTech, I got to talk with Blaine Lee Pardoe who is an awesome author, and I got to advertise my little business. All in all that is a good con. I also came home with much swag. BattleTech dice, pins, and dog tags. A new shoulder bag from Fooly Cooly. And a fairy statue for my game room because that’s how I roll. Hehehe. All in all, it was the most enjoyable Gencon for me in several years. That makes it awesome in my book. 🙂
The rise of advanced holograms and virtual reality systems allowed gamers to join globally-linked virtual worlds before the fall of the global network. Those technologies survived the fall and their use continued in the local networks that remained. Even the Cybernetic Wars couldn’t stop them from being accepted by gamers looking for more immersive gaming experiences. And many of those gamers became guardians of the networks against anyone who came to destroy them.
The Martian Affair on Amazon
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