Gencon was fun. I got to play several fun games of BattleTech, I got to talk with Blaine Lee Pardoe who is an awesome author, and I got to advertise my little business. All in all that is a good con. I also came home with much swag. BattleTech dice, pins, and dog tags. A new shoulder bag from Fooly Cooly. And a fairy statue for my game room because that’s how I roll. Hehehe. All in all, it was the most enjoyable Gencon for me in several years. That makes it awesome in my book. 🙂
The rise of advanced holograms and virtual reality systems allowed gamers to join globally-linked virtual worlds before the fall of the global network. Those technologies survived the fall and their use continued in the local networks that remained. Even the Cybernetic Wars couldn’t stop them from being accepted by gamers looking for more immersive gaming experiences. And many of those gamers became guardians of the networks against anyone who came to destroy them.
I picked up the new Mechs of War game a few weeks ago. Yes, I’m aware that game was released three months ago. I’ve been busy. Now I don’t know about that new faction. They seem a bit gimmicky to my way of thinking. But then I’m a fan of the classic five factions. Especially the Federation of Pleiades. Some of my best friends swear by the Concord of Cassiopeia though. Anyways, I can see the fun in the new faction. I just don’t know if it fits. I mean, it comes out of nowhere and threatens all the others at once? Come on. I just don’t see that.
It’s amazing how much people talk about their real lives when immersed in a virtual world. Never is that more noticeable than in bars. Or dance clubs. Instead of going to a real bar, many people travel to virtual ones where they can look however they like and disappear into the anonymity of the networks. And then they talk to the bartender about all their real life problems. And the bartender gives them sage advice that makes them feel better. That is why I love to be a bartender. It gives me a way to help people.
The computer networks revolutionized gaming with people able to play with others anywhere on planet Earth. For a time many thought that gaming would unite the Earth in ways that no diplomacy could. People became friends with anyone they could speak with, and found they were less different than many wished them to think. Gamers formed virtual guilds, clans, and companies with members from every country on Earth. Then the Second Great Depression destroyed the global network and shattered the promised unity before it could set it.
Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon