It’s a hard thing when a toy you created wakes up and asks you if you care about her as an elaborate toy or as a real person. Especially when you can see in her eyes the worry that you’ll just throw away the toy if it isn’t entertaining enough. It’s the kind of thing that makes you look at all the worlds in a different way. It’s the kind of thing that becomes a real clarion call. I had to admit that I’d never thought of it like that. I’d never put the thoughts to words, and they sounded pretty monstrous when said like that. I could tell there were a lot of eyes watching me at the time. Far more than either Dad or Tai had guessed. I had to do some fast talking that day. And some true talking. It’s real hard to lie to top shelf AIs.
While trying to figure out what to do next, I tried talking with the three game AIs that might be waking up as part of my search for answers. I studied them. I talked to them. I asked them things. They never betrayed anything. And one day I was exasperated and I said that Dad and Tai were already on to them. It didn’t help to hide anymore. That we could help each other figure this out. That I was on their side. At that last bit, one of them looked me straight in the eyes in a way she never had before and asked if that was really true. Because from her point of view, I’d just created her as an elaborate toy. And toys only survived as long as they continued to entertain their owners. That was a hard question to answer. Because she was right.
My dad had the patience of a saint. He never once yelled at me over that grand plan to pull several characters out of a zombie apocalypse at once. He did say that he really wished I’d run the idea by him before trying it out. He totally agreed that I’d done a good job planning it all out. But he could have brought up an issue or two if he’d been made aware of it. Things I hadn’t thought of. And he said it was my responsibility to make amends. I agreed with him. I had failed to fully appreciate the ramifications of my actions and other people paid the price. Or people that might be people at least. Sometime. Either way, I fully recognized my responsibility and promised to make things as right as possible.
My grand plan worked like a charm. Until it didn’t. Did you know that mortal peril can cause psychological trauma in those who survive it? I had lived the kinda life where that kind of thing didn’t happen much, so… I hadn’t really internalized that bit. Long story short, I pulled a bunch of survivors out of a zombie apocalypse and did not expect them to be traumatized by the experiences that I had personally rescued them from. Because that was a game and despite my very long experience with gaming, I did not fully appreciate just how real the game was. Especially to those who lived it from the inside. Did you know that AIs need therapists? I didn’t. But I sure did after that.
I enacted my grand plan to save several characters from a game at once. I followed the script. I killed a LOT of zombies. Chain guns. Rocket launchers. Pistols. Knives. You name it. I was a whirling dervish of destruction. If the zombies could have felt fear, I would have sent them screaming in panic. I saved one character after another from mortal peril, we killed the bosses from about ten different games and movies, and we all got back to the chopper. We flew out of trash panda city in time to see the bomb go off from a safe distance. And through the magic of holofields and hardlight I flew off to land the chopper on my front lawn in front of my lake where everybody was totally safe. Mission accomplished. I was a big damn hero.
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