The particular franchise I wanted to pull the characters out of is based around a fictional outbreak of a zombie virus in a fictional Midwestern American city. Most of the characters in the games and other material lived in or around that city at some time, and many happened to be in the city during the outbreak. My plan was simple. I had modded the game so there was a path I could take as a custom character where I could interact with all of the characters I wanted to pull out. All I had to do was follow the script I had written out, kill a LOT of zombies, save everybody from the zombies, get everybody to the chopper, and get out of town before the government bombed the city to wipe out the infection. Easy peasy. I had this in the bag. Yeah. Not so much.
Common sense should tell you that a zombie horror franchise may not be the best source material if you want stable, well-adjusted, calm, fully-functional people. I was a teenage young man who did not always have the best relationship with my common sense. So I enacted my grand plan to pull several characters out of a game at once. Now I had been careful. I had done my due diligence. I had long since picked the characters I was taking out, and me and Red had spent weeks modeling their character AIs in and out of the game. We had rock solid characters with full life experiences and good heads on their shoulders. We fully tested them both in all environments. We had this. Yeah. Not so much as we thought.
I had a plan to pull a bunch of characters out of one game series at once. Not the movies or the series based on them. The original games from the early 2000s. Yes, I was seriously old school in my gaming choices. The catch is that I didn’t just want to boot them up outside the game. I wanted to enter the game as a player, walk around killing zombies like a regular big damn hero, and hook up with each of the characters inside the game. And once I’d met them in the game, and helped them fight the big bad guys, I was going to use game and real world magic to pull the characters out into the safety of the real world. Awesome plan. Nothing could go wrong. I hope you guessed the truth. Something went wrong.
I am a bit of a purist when it comes to… a lot. I’m not a fan of most zombie horror stuff, but my uncle introduced me to one of the best series when I was young, and he started with the oldest versions. He called them the best, and I can’t help but agree with him. They are dark, but there is a charm to them that I just love. So I learned to mod all of the later games and movies and series to look like the models used in those earlier versions. What can I say? I did a lot of modding back then. I suppose I still do, but it is a different kind of modding now. I don’t play around with potentially living beings the way I did back then. And despite Tai’s visit, I still didn’t fully realize what I was playing with. I was a slow learner on that point.
I should have been more careful after Tai came over to visit. I thought I WAS being careful. I KNEW I was. And I had this plan I’d been working on for weeks. Maybe months. I had pulled a lot of characters out of games by this time, and I had just received a compliment from Tai. I wanted to do something big. There’s this real famous zombie horror franchise that has been remade and retold dozens of times over the centuries. Movies. Series. Games. You name it. Everyone has seen it. At least heard of it. My uncle introduced me to it, and he had played the games since he was a young man. He liked the oldest versions, and taught me to like them too. That colored my options a bit when it came to my grand plan. The one I should have been more careful about.
Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon