So I saved the princess in her moment of awesome as she saved her prince. She commanded me to save her prince next. So me and Red went off to model his character. Now the more we worked at it, the more we realized that he was too closely interlinked with his bodyguards to really be able to do it alone. They’d grown up together, so we had to model them as well. When we were done, we pulled them all at once, dropped them and the princess on a hardlight-recreation of his motorboat, and sent them out on a cruise of my nice little lake. Perfect pull. Ready for the happily ever after and all that jazz. The princess promised to explain things and Red agreed, so I let them go off and enjoy their day. Things got complicated when they came back.
The key thing to understand is that me and Red spent a lot of time modeling the princess before we pulled her out. We gave her a good childhood, a stable character base, and everything it would take to make her good. She was a princess. It didn’t matter that she was an AI that had been in the real world for less than ten minutes. When a princess looked at me and said, “I want my prince” I really only had two words for her. They were rather reflexive on my part. “Yes, Ma’am.” I hadn’t planned on it, but her wish was my command, and I did my part to make it happen. It’s kinda funny what a well-developed character can make a man do. Especially when she is a pretty girl.
There was one time I pulled a princess where things did not go as I foresaw. Now I had pulled a lot of princesses by this time, so I thought I knew what to expect. But this princess died saving her prince, so he could go on to save the world. It was a crowning moment of awesome for her, and I pulled her out of it right before she died. Yes, I know my rule on that, but it really was an awesome point for her character. She was at peace with her decision. I figured I could get away with it. I made sure to tell her the scoop right away to reduce any confusion, and she understood. She analyzed the situation. And then she threw me a curveball. She died to save her prince, so she very calmly looked at me and said she wanted her prince.
I pulled a lot of game and other fiction AIs after the zombie horror escapade. They came from all kinds of games. Fighters. Shooters. Role Playing. Even some strategic or tactical games. Dramas. Even comedies. I generally stayed away from the horror genre after that experience, though. I wanted happy AIs, not traumatized AIs, so no more horror for me. I even stopped playing or watching any horror of any kind. I didn’t want to give it my time or my mental energies. I didn’t want to give it power, if that makes sense. So I generally pulled happy, well-adjusted, stable, heroic people who had done their thing out into the real world. Nothing to generate any drama over. Mostly.
The reason most of the AIs I pulled were game AIs because in a game there is usually the most source material to draw from when generating a personality. The better games have an actual AI that governs their actions that I can purloin, and even the most static games have a path of possible decisions based on player actions. They also have a character model I can pull. Old-style books and movies don’t have as many resources I can easily adopt. Books are a non-visual medium, while movies are very static, and delivered in a way that makes it… difficult to export models. Now the modern interactive stories are another matter, but my parents taught me to like the classics. What can I say? They raised me well.
Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon