DAZ Studio launched eighteen years ago, promising that non-artistic types could render images on fairly low-end systems. I tried it back then, but 3D modeling was still in its infancy, and my results were rather meh. I came back some years later when I saw that technology had improved. I was writing and publishing stories by then, and I wanted to use it to create character references. Jasmine was one of the first characters I created, by combining various free or cheap character models, skins, hair, eyes, and clothing. This model dates back to 2014, making her my oldest model still in use. I nailed her look early, and have never felt a need to improve it since. This is Jasmine, created and rendered in DAZ Studio.