The king was no fool. I had pulled bodyguards for both him and his son. Assorted family members. A family home. The royal yacht. I had gone to a great deal of effort to recreate a small part of their world for them. And I had not pulled the commander of the royal guardsmen. The king was no fool, and he asked me why. I claimed it was because I was running short of system resources. It had the advantage of being accurate, and I even showed him the proof of how close my system was running to its rated maximum. But he knew as well as I that I could have pushed the limit if I needed to. And so he was not surprised when I told him who the traitor was. He did not hesitate when it came time to face the man he knew so well and not at all. The king was no fool.
Tai built a simulation of the world ten years before the game started, and then inserted the characters me and Red pulled back into the story as “time travelers” from the future. I’ve watched the footage of their arrival in that world. I saw the other king’s surprise at seeing the older him come out of the vortex. And the young woman who was his son’s intended bride. She blocked the traitor’s attack that would have killed her mother and forever traumatized her brother, and then the older king caught and unveiled the traitor for all to see. So everybody would know who had betrayed them all. His chief guardsman. He killed the man a moment later. I had never pulled that man from the game, and when he died, the imperial attack faltered.
Tai ended up inviting all the characters I’d pulled from the story over to her house to consider the exact nature of how to save the kingdom. One problem was that some of the king’s bodyguards came from lands that had fallen to the long imperial advance. If we rebooted the timeline and defeated the empire a decade ago, their lands would never have fallen. Which would be good for the lands, but would remove their reason for joining the king. I suggested that we make that a feature, not a bug. They looked at me like I’d grown two heads. So I said that since we were basically working with time travel, why not just lean on it? Make them time travelers, come from a dark future to save their world from falling. They loved the idea.
The king liked the idea of saving the kingdom by killing the traitor a decade before the main story started. But he had some fairly major doubts about it. The biggest one was that everybody I had pulled came from the main story. Their personalities were all built on the experiences of the last decade, and he didn’t want to risk them becoming unstable if we redid all of that. It had taken me and Red a rather long time to model those characters, so I totally agreed with his reservations. He did not want to sacrifice the lives of those closest to him in order to give his kingdom the best future it could have. But it WAS his kingdom. His responsibility. He would make the sacrifice if he had to. He simply hoped there was another possibility.

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