Some people describe Betelgeuse as a rogue star barging through the stellar neighborhood on the lookout for stray moons, planets, or even stars to feed its faltering furnace. Most of the stars have managed to escape on their own courses, but at tremendous cost to their planetary systems. Betelgeuse’s five companion stars and what remains of their planetary systems are a legacy of this rogue path through the galaxy. These small stars orbit between one and three lightyears from the supergiant with some surviving gas giants that have guarded small planets and moons of their own during their difficult trek through the cosmos. It was these systems that the Branan targeted with their first interstellar colonization missions.
I’ve spent most of my adult life playing BattleTech. I’ve read just about every novel, sourcebook, and anything published under the BattleTech name. I’ve known more about BattleTech fictional in universe history than the real world history I live in. I’ve gotten into deep philosophical discussions about the factions and beliefs that populate this universe. I’ve been a beta tester and fact checker for numerous published BattleTech works over the years. I’ve run BattleTech campaigns for years. I’ve been a FanPro Commando and Catalyst Agent running official games in my hometown. I’ve run BattleTech games at Gencon, one of the greatest experiences in gaming if I say so myself. 😉
I’ve seen BattleTech wax high, and wane low over the literal decades that I’ve been part of the game. I remember when the first Harmony Gold lawsuit happened and Ral Partha had to throw away dozens or hundreds of miniatures that became known as the Unseen. I remember FASA closing shop and wondering if BattleTech was dead forever. And then it came back and that was when I chose to volunteer to help.
One of the things I tried to do from the inside of the Demo Teams was clarify the rules on what miniatures we were allowed to use in official events. The rules when I started were…convoluted and…well…not very simple. And knowing the way rules lawyers always look for such issues, I looked for and brought them up for internal discussion when I found them. I wanted to make certain that all of us volunteers knew without the shadow of doubt which miniatures the company would allow us to use on our official tables. And that we would be able to have a solid rule set already in place so we could inform players what is allowed by the rules and the company so they would know that we weren’t just being nasty people. That we were doing what we were doing so the company would not be sued. And a very good set of rules was made.
That time is long gone now. I was released from the Demo Team years ago after starting a discussion in the private Demo Team forums on how the Robotech Tactics game messed up the very good rules we had. I’ve stepped away from BattleTech since then. I’ve spent most of my time writing my own fiction and creating my own universe. Publishing my own stories and making money on it. But I’ve watched BattleTech, and I smiled as I saw the Newseen versions of many of my favorite old BattleMechs released. New art. New look. And yet evocative of the designs I loved. Not the same by any means. But good enough. Certainly much prettier than the Reseen versions that hit every branch of the Ugly Tree as they fell from the sky.
Today I learned that Harmony Gold has sued several BattleTech related companies over the Newseen created by Catalyst and over the similar versions created for MechWarrior Online. Now I can see why HG would be interested in something like…say…the Warhammer or the Phoenix Hawk, which were licensed from the original Macross cartoon just as Robotech was. But I notice they are also saying that BattleMechs like the venerable Atlas are infringing on their rights of ownership over warrior robots.
I think they are getting into “Suing Hasbro” regions of crazy legal maneuvers here, but I may be wrong. The courts of law and copyright have brought down some crazy rulings over the years. And one never knows what will happen when you trust the future of your business to a court of law. But I know this. I remember what the first lawsuit cost us as a gaming franchise, both for the fans and the companies that have continued with the game. I do not wish to see another lawsuit do that to us again. So I look on this lawsuit with great worry. And I hope we are able to weather it better than the first one.
It took mere days for word to arrive back home that the Wolfenheim Project had departed New Earth. Commodore Dana Murphy’s sister and her destroyer squadron followed in pursuit, but the Commonwealth of Pennsylvania knew destroyers would be unsuitable for a pursuit operation that would cover hundreds of lightyears at the minimum. So they chose to send a larger cruiser squadron to follow and reinforce Dana’s sister. That is how Dana became involved with the Wolfenheim Project, of course. They thought the optics of sending a sister to support her sister far from home would make their triumphant return more compelling and attractive news for the networks to gush over. They were right on one point. It did make the news. And the networks did fight for the right to interview them. It took far longer than they expected though, and they did not appreciate the news that was written in the end. As many of you remember, Dana Murphy and her sister made a truly compelling story when they returned to Earth after War’s End.
I fought with Caroline Murphy a few times back during The War. And then there was this one day out at Sunnydale when we were assembling the fleets to attack the Hyades. Wolfenheim came through looking to stock up on consumables and I went over to share a beer with my favorite starship captain. And that was when this destroyer squadron came off the New Earth Run and started broadcasting for all to hear. I took one look at Caroline’s transmission and told Olivia to never underestimate that woman. Right before I exited stage left and got out of the line of fire. I took the time to message Caroline before she followed them out system. We may have had a heart to heart about Wolfenheim, but she was a product of the Pennsylvania Families. And she was stubborn. I suppose that’s a bit like the pot calling the kettle black, but we parted on civil terms, and she disappeared into the wild black yonder. I spent the next two decades wondering what came of her out there. Then I found out. Then everyone found out.
The first homebuilt Branan spaceships were slow affairs, propelled by rocket boosters and using spin sections to generate gravity as they traveled between the nearby planets. The Albion shuttles had their own gravplating for internal gravity, but the Branan couldn’t duplicate that technology, so they made do with ships not far removed from those we used to explore our own star system. It would be decades before they improved their ships enough to brave the depths of the Betelgeuse system and navigate to the other two gas giants orbiting their home star. They spent decades more colonizing the planets orbiting those giants as they continued on to explorer the outer reaches of their star system with better and better spacecraft. And then they decided it was time to follow their creators into the interstellar deeps.


Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon