My parents played music all the time when I was growing up. I don’t think the speakers in our home were ever silent. We listened to a lot of the classics of course. Elvis. Cash. Sinatra. Add in rock and roll and old-fashioned country rock and that was the soundtrack of my life. I was Born in the U.S.A., I wished Billie Jean was My Girl, and Johnny B. Goode was my role model. My parents loved the oldies and I caught the bug from them. Ain’t no music like old music.
The introduction of truly portable computer systems, what was once known as the “tablet” before modern three-dimensional interfaces, made the fourth generation virtual worlds a final possibility. The tablets revolutionized society in a matter of years. Everyone carried a computer that could access the network on their person. Anyone could enter a virtual world at any time, wherever they were. The virtual and the physical worlds began to reflect each other.
People ask me why I am so obsessed with the past. The answer is that I intend to learn from it. I do not wish to make the same mistakes our ancestors did. I wish to build a better future than they did. And more than wishing, I plan to do exactly that. But as the old saw goes, if one does not learn from history one is doomed to repeat it. I do not intend to repeat it. And so I make plans.
Music has been an important part of my life since the very beginning. Even before I was born in fact. My mom was one of those parents that believed listening to Beethoven or the other great composers in the womb would make their kid smarter and better in school. The joke was on her though. She used to love to exercise to the Lone Ranger theme. Now I get motion sickness every time I hear it. How’s that for a childhood trauma?
Home gaming consoles allowed budget-conscious or casual gamers to play the best games on the market. The “true gamers” often derided them, but this acceptance of the virtual worlds into normal society laid the framework that made the fourth generation virtual worlds a possibility. The third generation virtual worlds often touched the edge of fourth generation capabilities, but they were niche products, once again limited to only those with the highest budgets.