Many of the best third generation virtual worlds required top-of-the-line computer systems to run. At first this limited the player base to a fraction of the population, but technology improved and cheapened the ability to get better performance out of comparatively lower technologies. Then the second advent of dedicated home gaming consoles revolutionized that generation of virtual worlds in a way that nobody expected. They laid the foundation of the fourth generation worlds.
If one good thing came out of World War II, it was that Europe never fought each other again. They learned the horrors they could inflict on each other, and for the first time they were recorded in motion pictures and immortalized in photos of destroyed cities. Humanity could ignore what they did, but never again could they forget. And Europe has chosen in all the centuries since that those are one set of horrors they will never again inflict on each other.
I retired after War’s End. Took me a while to figure out what I wanted to do with my life. Hooked up with old friends of course. Handled a crisis or two you’ve heard about if you’re reading this. And then…well…that’s when things got interesting. When one life ends, it really gives you options to reinvent yourself. It took me a while to decide how I wanted to do that. Let’s just say that Gamma Trianguli had a hand in helping me decide.
The third generation of virtual worlds brought high-end graphics together with online play and many memorable worlds still played to this day found their origin. The famous Lord British, the Wing Commanders, and the Mechs of War are but three examples of the many memorable creations of that era. Many characters created to speak a few words and then be left behind now have entire teams of cybers that give them life to modern players. It is amazing what we can do now that early game makers wished they could do.
Forge of Wars: Tactics is designed to be a fast paced game of miniature-style infantry combat. I’ve played games for years and I’ve always wanted a way to play quick and dirty battles. Yes I love involved systems with rules for everything from morale to whether or not it is easier to slip on wet concrete or dry ice. But sometimes I just want to roll dice and watch things die. Virtually of course. Forge of Wars: Tactics is my answer to that wish.