We completed a Pathfinder campaign last night. It is a campaign of several modules I understand, and we just finished the first one. The campaign very much encourages us not to be murder hobos. We get higher rewards for bringing bounties in alive, and for finding allies along the way. Encouraged by rewards to find the right items and to give the right items away. In short, nice people get maximum rewards assuming you can be both nice and survive. But for being nice, you get allies. In the end, when it came to the three penultimate encounters of the campaign, we had gathered the right allies to make fights that would have been far more difficult go off like clockwork. Not entirely uninterrupted you understand. Enemy fireballs do bad things when we are too low level to respond. But we worked together and we survived. The necromancer is dead. The demon dog sent back to the chaos realm. We hold the deed to a fortress and control of an ancient elven gate. And our allies and the nearby town love us. We have done well, and for that we are very happy. I love it when a plan comes together.
It’s D&D today! Well, pathfinder, but same difference. Getting together to spend time with friends, roll dice at each other, and BS for several hours. I love gaming in real life with friends. Just nothing like it.
The Convention of States reiterated that the Federal government’s primary job was to protect America from foreign adversaries and represent the various States to foreign powers. They abolished most Federal agencies, and specifically declared those that remained subordinate to State and local agencies when acting in their territory. And in one of the more interesting changes, they altered the Constitution to allow inter-State compacts. This legalized the effective alliances of States that had banded together to survive the Second Great Depression when the Federal government collapsed. The States were not willing to give up their newfound power and wanted to make certain that the Federal government would never get too big for its britches again.
Another way that the Convention of States changed the nature of America is in the way they handled political prisoners. They passed a blanket amnesty to every single political prisoner of the old regime. Then they ordered the political prisons torn down since they were too inhumane for anyone but political prisoners. Criminals had rights like due process, livable conditions, medical care, and access to lawyers after all. And when their investigators prosecuted the ruling class politicians and bureaucrats, most served time in various Club Feds. Only the worst served hard time in high security prisons, and many of those were to protect them after all of their convictions hit the public record. Criminals have standards you know.
The Convention of States changed the very nature of the America that walked out of it. Some changes were minor. Returning the election of Senators to the State legislatures or the new Parliamentary style elections for the House. Other changes were far more fundamental. Politicians and bureaucrats had looted the old America to the ground and Americans demanded accountability. So the Convention initiated numerous investigations to find and bring justice to the most guilty. Corruption had become so systemic in the final decades That America literally couldn’t afford to put all of the old ruling class in prison, but America had to warn future political generations that there were limits. That even politicians could be held accountable for their actions.
Forge of War on Amazon
Angel Flight on Amazon
Angel Strike on Amazon
Angel War on Amazon
Wolfenheim Rising on Amazon
Wolfenheim Emergent on Amazon